NEOTAG LEAGUE — Self Employed — Sept. 2021 >> Jan. 2026

Developer, Game Designer, 3D Artist, VFX Artist, Level Designer

NEOTAG LEAGUE is a physics-based futuristic ball sport game, where two parkour robots teams compete in an arena.
This sport is a mix of parkour and football (soccer).
You can face off against an opponent in a 1v1 duel, or join a team to play 2v2 or 3v3 matches.

The project began in September 2021, and I worked on it by myself.
The game was released in Early Access on January 10, 2025, and was finally released as version 1.0 on March 27, 2026.

WINERZ — Freelance at Winerz — Aug. 2023 >> Now

Gameplay Programmer, 3D Artist, VFX Artist

Play To Win app
20M+ games played, 920K+ downloads on App Store and Google Play Store

I worked on the Unity side of the project, and created the mini-games you can play in the app to earn money

Headbangers: Rhythm Royale — Freelance at GleeCheese Studio — Oct. 2022 >> Mar. 2023

Gameplay Programmer, asset integration 

Musical Battle Royale game, available on different platforms (Steam, Playstation, Switch, XBox…) 

IS TODAY ANOTHER DAY — Side Project — Fev. 2021 >> Mar. 2022

Developer, Game Designer, Level Designer, 3D Artist

Is Today Another Day is a virtual escape game about isolation and loneliness (it’s not as dark at it seems!). We worked on it on our free time with my friend Tom Abourmad. 

30+ HYPERCASUAL GAMES — at BasicGames — Jan.2020 >> Sept. 2021

Gameplay Developer, Game Designer, Level Designer

Development of 30+ hypercasual games prototypes in order to mesure their competitiveness (CPI and Retention). Iterations for the most efficient gameplays. I was in charge of gameplay development and assets integration, working with a 3D Artist and a Product Manager.  

Hololens app — at Altran — Jan. 2018 >> Jul. 2018

Unity Developer

Development of a mixed reality Remote Assistance application, providing a 2 way communication channel between a HoloLens device and a desktop app (video streaming, holographic elements sharing…). R&D project.